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IS. Check switches for loose solder or other foreign material
that may have come loose during shipment.
16. Check wires on coils for proper soldering.
17. Check that the flipper B+ fuse on the playfield is secure
and that the fuse(s) on the sound board and the two fuses
adjacent to it are secure.
18. Check adjustment of the tilt switches:
a. Playfield Shake on the bottom of the playfield.
h. Plumb Bob and Ball Roll tilts (Figure 2 Nos. 18 and
17).
c. Slam Tilt on the coin door.
19. Install the ball in the ball roll tilt if not already installed.
20. Lower the playfield and check that the four fuses on the
Power Supply Board are secure.
21. Check adjustments of the ball shooter guide using
information provided in Section 8.
POWER TURN-ON
This machine MUST BE PLUGGED INTO A PROPERLY
GROUNDED OUTLET to PREVENT SHOCK HAZ-
ARD and to insure PROPER GAME OPERATION.
DO
NOT use a "cheater plug" to defeat the ground pin on the
power cord, and DO NOT cut off the ground pin. The line
voltage MUST agree with that specified on the shipping
carton or serious damage to the game will occur when it is
plugged in. To apply power and check out the game, proceed
as follows:
•. Plug the power cord into an outlet and turn on the
power switch located near the right front cabinet leg.
The game should come on in the game over mode as
indicated by the player scores reading zero, player I up
light flashing, game over lights lit, and the high score to
date alternating with the player 1 score.
2. If the game comes on with the number of credits display
(Figure 2-No.
12A) showing 04, the ball in play display
(Figure 2-No.
12B) showing 00, and the player I
display showing the PROM identification and revision
number, turn the game OFF and then ON again. The
game should now come up in the game over mode.
NOTE
Indications in step 2 are a result of the batteries being
removed with the power OFF or coming loose during
shipment. This has also resulted in features reverting to
factory settings and any changes from the factory
settings must be re-entered using procedures provided in
Section 3 of this manual.
3. If the game does not come up in the game over mode
after Steps I and 2, refer to troubleshooting in Section 6.
4. Perform diagnostic tests in accordance with procedures
provided in Section 5 of this manual.
5. Make any desired changes to features in accordance
with procedures provided in Section 3 of this manual.
6. Latch the insert door into position.
7. Release the backglass retainer bar with the back box
keylock, insert the backglass, and secure the back glass
with the keylock.
8. Verify proper game operation using Section 2 as a guide.
9. Replace the playfield glass.
6
SECTION 2
GAME OPERATION
This Section provides an explanation of game operation.
Place the ball onto the playfield by the outhole. When the
game is turned on it will come up in the game over mode. All
player scores will be zero, high score to date= will alternate
with the player
I
score, the player
I
up light will flash, and
the game over lights will light.
When coins are inserted, credits will be posted. The knocker
will sound for each credit. When the credit button on the
front of the cabinet is pressed, the outhole kicker serves the
ball, the credit display will be reduced by one, the ball in play
will show 1, the startup tunc will be played, and the player 1
up light will flash until the first switch or bumper is made.
Pressing the credit button at any time before the ball in play
display indicates 2 will allow additional players, change the
number of player lights, and reduce the number of credits
by
one for each additional player.
When a game is started by pressing the credit button, a
background sound is produced .• The background sound
will increase in pitch periodically while the ball is in playas
long as switches or bumpers are made. If a ball is kept in play
for approximately two and one-half minutes, the highest
pitch will be reached and then the background will return to
the lowest pitch and start increasing again.
The bonus is advanced by making any wire form rollover or
any drop target in the 5-bank. The left and right special
rollovers produce two bonus advances. Making the right
target lights the left and right flipper return rollovers for
three bonus advances.
Each target in the 5-bank scores 1000 and when the
associated arrow is lit, 5000. Dropping them the first= time
lights the upper left arrows for the star rollovers, the arrow
for the spinner, the three right side star roll overs and the
eject hole 10,000 lamp. Dropping them a second" time lights
the eject hole Extra Ball lamp. Dropping them a third time"
lights the special rollover lanes and all associated drop target
arrows.
Each drop target in the 3-bank scores 1000 and when lit
scores 3000. Dropping all three targets the first time scores
1000 and lights THUNDER.
Dropping them a second time
scores 5000 and lights LIGHTNING. Dropping them a third
time scores 10,000 and lights TEMPEST. Dropping them a
fourth time scores 20,000 and lights SUPER FLASH and all
associated drop target arrows. Dropping them a fifth time
scores 50,000· and turns off all associated lamps. Partial
lighting towards SUPER FLASH is restored for subsequent
balls= .
Making rollovers "1", "2", and "3" lights the 2X bonus
multiplier, Making rollovers "1" through "4" lights the 3X
bonus multiplier. Making the right target lights the left and
right flipper return rollovers for 3 bonus advances. Making
the left target lights the jet bumpers.
All standups and kickers score 10. The spinner,jet bumpers,
and right side star rollovers score 100 and when lit score
1000. The flipper return rollovers and the outside upper left
star rollover score 1000 and when lit score 3000. The inside
upper left star rollover scores 1000 and scores 5000 when lit.
Making the eject hole scores 5000 or the highest lit value. All
other scoring is as indicated on the playfield. When the ball
leaves the playfield the bonus is collected and reset to 1000.
Lighting of eject hole lamps are not restored for subsequent
balls.s If no bonus multiplier was made, the spotted "I"
through "4" rollovers will be restored.