Page 145 - Fish Tales

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A.4 H.S.T.D. Adjustments
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A.4 08
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A.4 10
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A.4
14
Highest Scores
The game maintains a record of the four highest scores achieved to date. Choices:
Off
On
No high scores are recorded, or displayed.
The four highest scores are stored in memory and displayed in
the Attract Mode.
H.S.T.D. Award
The award given for achieving the High Score To Date, or the Champion H.S.T.D ..
Choices: Credit or a Ticket.
Champion H.S.T.D.
The "Highest" High Score can be displayed in the Attract Mode. This score is not cleared
when "High Score Reset Every" occurs. Choices:
On
Off
The "Highest" High Score is retained in memory and displayed.
The "Highest" High Score is not retained.
Champion Credits
The number of credits or tickets awarded for a Grand Champion Score. Range: 00 to 10.
H.S.T.D. 1 Credits
H.S.T.D. 2 Credits
H.S.T.D. 3 Credits
H.S.T.D. 4 Credits
The number of credits or tickets awarded whenever a player exceeds the first, second,
third, or fourth highest score. Range: 00 to 10.
High Score Reset Every
The number of games to be played before an automatic reset of the displayed 'Highest
Score: occurs. The values provided upon reset are those selected
by
the operator in the
Back-up High Scores. Range: OFF (disabled); 250 to 20,000.
Backup Champion
The Back-up Grand Champion Score. Range: 00 to 999,000,000.
Backup H.S.T.D. 1
Backup H.S.T.D. 2
Backup H.S.T.D. 3
Backup H.S.T.D. 4
The first, second, third, and fourth Back-up High Score value. The game automatically
restores this value when the High Score Reset Every value is reached. Range: 00 to
999,000,000.
FISH TALES 4·14
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