Page 2 - Fireball

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Adjus~ment of Kick-off and Anti-Slam Switches:
Check:adjustment of the (normally closed) kick-off switch at
rear,of cabinet mounting board, near cable plugs. Check
adjustment of the (normally closed) anti-slam switch, on
front door.
GENERAL GAME OPERATION
Place 3 balls on playfield by the out hole.
Plug in the Line Cord:
Starting Game: Insert correct coin, if coin should be rejected,
move on-off master switch at bottom right front corner of
cabinet to "on" position. Then insert coin again. The coin
lock-out device rejects all coins when power (master switch)
is off.
LA. If a coin is inserted in 1st (nickel) coin chute and game
is set for 1 play-5¢, it will energize the ·coin relay·.
If game is set for 1 play-IO¢, the first coin inserted will
advance the "2-coin unit", then second coin inserted will
energize the "coin relay" thru 2-coin unit switch.
(See 1st coin chute adjustment plug positions on game
adjustments sheet).
LB. If a coin is inserted in 2nd (dime) coin chute and game is
set for 1 play-IO¢, it will energize the "coin relay". If
game is set for 2 plays-lO¢, it will energize the "2nd coin
chute relay" and the 2nd coin chute relay will advance
"credit unit" (2 steps) thru coin credit circuit.
(See 2nd coin chute adjustment plug positions on game
adjustments sheet).
IC. If a coin is inserted in 3rd (quarter) coin chute and game
is set for 2-3-4-5-or 6 plays-25¢, it will energize the
"3rd coin chute relay" and 3rd coin chute relay will advance
"credit unit" (2-3-4-5-6 steps) thru coin credit circuit.
(See 3rd coin chute adjustment plug positions on game
adjustments sheet).
!D. When "credit unit" has been advanced from 2nd or 3rd coin
chute, (as described in section LB and IC) the front door
"credit button" switch will energize the "credit relay"
and then the credit relay will energize the "coin relay".