Page 45 - Elvira and the Party Monsters

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Switch Tests
1. Switch Levels
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE.
Observe that the Player 1 and 2 displays show the message, SWITCH
LEVELS, and the Player
3
display shows 06 (Switch Levels Test identifier).
Normally, the right portion of the Player
3
display remains blank, indicating
that no switch is actuated.
If,
however, a switch is actuated (possibly stuck closed), the Player
3
display
shows that switch's number, while the Player 1 and 2 displays indicate the
switch's name.
A
sound also accompanies the displays. (TIlis is another
facet of the
ELVIRA
System-lIB's switch testing capability.) If more
than one switch is closed. a series of displays show each actuated switch's
name and number.
(In addition, either of these problems could result in the reporting of a
switch problem (or problems) at game Tum-On or at the beginning of
Diagnostic Tests.)
As
soon as the operator opens a closed switch, its name and number are
eliminated from the Switch Levels display series. For
ELVIRA.
switch
numbers can range from 01 through
64.
Refer to the Switch-Matrix Table
for switch numbers and wiring information. CPUBoard
connections at
jacks IJ8 (columns) and IJI0 (rows) are also listed in the table.
E LV I R A
Switch Matrix
1
2
3
4
5
6
7
8
column
Q45
g49
Q44
Q48
043
Q47
Q42
Q46
GRN-BRN GRN-RED GRN-ORN
GRN-VEL
GRN-BLK
G,RN-BLU
GRN-VIO G~RY
row
!J8-1
118-2
!J8-3
118-4
!J8-5
118-7
118-8
1J8-9
WHH!RN Plumb Bob
Outhole
Lett
lett Standup
Lett
Lett Drop
Lock
RIght
1 1II009
Tilt
1
9
Out1one
11
Target
12S
Slingshot
3
Target
41
1 49
Ripper 57
~ WHT-RED
AIC
Relay
Left Return
Left Standup
Right
Center Drop
Lock
Lett Flpper
1110-8
Position
Lone
Target 2
26
Slingshot
34
Target
42
2
2
1D
18
SD
51
3
WHT-QRN Credit
Trough Sw. 1 RlghtRetum Left Standup left lhumper
RIght Drop
lock
lIl007
Button
3
Right
11
Lone
19
Target .3
27
Bumper
3
Target
43
3
'1
H
~ WHT-YEl
Right Coin Trough Sw. 2
Right
Left Stondup Right lhumper
Right
Lock
1J1006
4
Center
12
0utICJ'le
20
Target
421
Bumper
3
Ramp Entry44 Safety
'2
60
~ WIiT-GRN CenterCdn
Trough Sw. 3 Boll Shooter
Lock Entry
Bottom
B
RIp Up
1110-5
S
Left
13
21
29
Bumper
31
45
Target 1
53
61
~ WHT-BlU Left Coin
Top Right
Left Romp
A
Rip Up
mO-3
6
14
Rollover
22
Entry
30
38
46
Target 2 54
62
1
WHT-VIO Slam TIlt
Right
Right Side
Left Romp
T
RI~,Upl
-.
lJIO-2
7
standup
11~
Rollunder
23
End
31
39
47
Open
5S
63
~ WHT-GRY High score
Right
Boll Popper
Eject Hole
RlpUp2
mo.r
Reset
8
Standup 2
16
24
32
40
48
Open
S6
64
Test/Diagnostic Procedures 1·39