Page 43 - Elvira and the Party Monsters

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Solenoid Test
1. (From Lamp Test) Using AlITO-UP, press ADVANCE. Observe that the
Player 1 and 2 displays show the message, COILTEST, the Player 3 display
shows 05 (Solenoid Test identifier). Next, the Player 3 display shows a series
oftest steps from 01 through 22, while the Player 1 and 2 displays show the
solenoid/ circuit name. During each of these steps, pulsing of the respective
solenoid/circuit occurs. The test cycles repeatedly, unless halted via the
MANUAL-DOWNswitch. Refer to the Solenoid Table for solenoid numbers
and wiring information. CPU Board connections at 1P II, 1P 12, and 1P 19
are also listed in the table.
To continuously pulse a single solenoid/ circuit, use MANUAL-DOWN.Press
ADVANCEto sequence through the switched. controlled, and special
solenoids, Use AUTO-UP to resume test cycling. and to proceed to the next
test.
E LV I R A
Solenoid Table
Connections
Solenoid Part No.
Sol.
Function
Solenoid
Wlre
<YJ
Playfleld/
Driver
Flashlamp Type
No.
Type
Color
Board
Cabinet
Trnstr
I - Insert Bd ; p _ Playfield
01A3 Outhol ••
Kid< ••
r
Switched Vio-Brn }
lP1H
5J1-9: 5J4·9 (A)
033 AE·23·800
OlG
3 Jets (p)lBat5 (i)
Switched
Blk·Brn
(Gry.Bm)
5J5.9(C)
033 1#9001#09 .
flashlamps
Ip,li
02A3 Ball Eject (Shtr Lane Feeder) Switched Vio-Red}
lPll·3
5Jl·7: 5J4-8 (A)
025 AE·23·800
02C3 Organ Flasher
Switched Blk·Red
(Gry-Red)
!iJS.8 (C)
025 #906 flash lamp
Ip
03A3 Drop Target Bank
Switched Vic.Orn}
lPll·4
5J1-6: 5J4·7 (A)
032 AE·26·1200
03C3 Right Ramp (p)/Punch (i)
Switched Blk·Orn
(Gry-Orn)
5.J5.7(C)
032 #906/#89 flashlamps
Ip,li
04A3
Switched Vio-Vel }
lP11-5
5J1-5: 5J4-6 (A)
024
04C3 Left Ramp (p)lDrac (i)
Switched Blk-Vel
(Gry-YeQ
5.J5.6(C)
024
#9061#89
flashlamps
Ip,li
05A3 Eject Hole
Switched ViO-Gm}
lPII-6
5J1-4: 5J4-5 (A)
031 AE·23-800
05C3 Moon (p)/ Wolfman (i)
Switched Blk-Gm (Gry-Gm)
SJ4-5(C)
031 #906/#89 flashlamps
2p.1i
06A3 Ball Popper
Switched Vio-BIU}
lPl1·7
5Jl·3: 5J4·4 (A)
023 AE-23-800
O6C3 Right Return (p)/
Switched Blk·Blu
(Gry·Blu)
5.J5.4(C)
023
#906/#89
flashlamps
Ip.3i
07A3
Hot Dog,BBO,Bun (i)
Knocker
Switched ViO.Blk}
lPll·8
5Jl·2: 5J4·3 (A)
030 AE·23·800
07C3 Left Return (p)/Letters (i)
Switched Blk-Vio
(Gry·VIO)
SJ5-3(C)
030 #906/#89 flashlamps
Ip,3i
OBA3 Ball Lock Release
Switched Vio-Gry
lPl1·9
5J1-1: 5J4-2 (A)
022 AE·23·800
OBC3 Skull (p)/ House (i)
Switched Blk·Gry }
(Gry-Blk)
5J5.2(C)
022 #906/#89 flashlamps
l p.l
i
09 ELVIRA
Controlled Bm·Blk
lP12-1
5J2-9: 5J6·9:2J4-3
017 #89 flashlamp
3i
10 INSERTGI
Controlled Brn·Red
lP12-2
5J2-8: 5J6-8:2J4-5
09
5580-09555·01
4b
11 PLAYFIELDGI
Controlled
Brn-Orn
lP12·4
5J2·6: 5J6·7:2J4·6
016 5580-09555-01 ~.
12 AJC Select Relay
Controlled Brn·Vel
lP12·5
5J2·5
08
5580-09555-01
13 Rightside (p)/Graveyard (i)
Controlled Brn-Grn
lP12·6
5J2-4: 5J6·5
015
#906/#89
flashlamps
Ip,li
14 Boogie Monsters
Controlled Brn-Blu
lP12-7
5J2-3: 5J6-3
07
AE·26·1200
15 BIboard L, Side (p)IDHead (i) Controlled Brn·Vio
lP12·8
5J5-2: 5J6·2
014
#906/#89
flashlamps
2p,li
16 Boogie Monsters
Controlled Bm-Gry
lP12-9
5J2·1: 5J6-1
OS #906 flashlamp
2p
••••
17 Left Thumper Bumper
Special #1 Blu·Brn
lPl0·7
5J3·7: 5J7·7
075 AE-23-800
18 Left Slingshot Kicker
Special #2 Blu-Red
lP19-4
5J3-6: 5J7·6
071 AE·26·1500
19 Right Thumper Bumper
Special #3 Blu-Orn
lP19-3
5J3·3: 5J7-3
073 AE·23·800
20 Right Slingshot Kicker
Special #4 Blu-Vel
lP19-6
5J3-4: 5J7·5
069 AE-26-1500
21 Bottom Thumper Bumper
Special #5 Blu-Gm lP19-8
5J3-2: 5J7-2
077 AE-23-800
22 Flip Up Reset
Special #6 Blu-Blk 2 lP19-9
5J3-1: 5J7-1
079 AE-26-1200
Bight Aipoer
Orn·Vio
lP19-1
2J3-1: 2.J18-10: 7PI-15
FL·11630/50VDC
Lower Right Flipper
(Blu-Vio)
(7PI-16:2JI8-6:2J17·4)
Left
Eljpper
Orn-Gry
2
lP19-2
2J3-2: 2J18-9: 7PI-18
FL-11630/50VDC
Lower Left Flipper
(Blu-Gry)
(7P1-19:2JI8·5:2J17-3)
Notes: [1) WIlli colors, except flipper Om-Vlo and Om-Gry ,are ground conroectlons (to coli terminal wnh unbanded end of diode). Alpper Om-Via and
Orn-Gry wires connect from CPU Board to flipper switch. [2) Alpper connections shown In braces are from flipper sw~ch to flipper coli. [31 'A" circuits are
pulsed, when Sol. 12 Is de·energlzed; ·C· clrcuhs are pulsed, with Sol. 12 energiZed.
Wire colors In brackets are those from respective ·A· and ·C·
terminals corresponding to the Jl-termlnal connection listed for the Aux Power D~ver Bd, which controls the device pulsing by Sol. 12.
(41)
Relay is
mounted on the playfield, pin C-11998-1.
[4b) Relay Is mounted on the Insert Bd, pin C-11998-1. 15) Relay is mounted on Aux Power Driver Board, pin
D·12247 In the backbox.
Test/Diagnostic Procedures
1-37