Page 36 - Elvira and the Party Monsters

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Resetting the High Scores
The challenge of exceeding the High Score (either the factory setting or a higher
score by another player) is the goal of many pinball game players. To keep a pinball
game challenging requires a method of resetting the High Score value for those
occasions when a skilled player registers a truly excellent score. Other players note
this score and may decide not to play simply because their skill is not adequate to
exceed an extremely high score.
For ELVIRA,in fact, three methods of resetting the High Score values are available.
The simplest method involves allowing Game Adjustment Item Ad 22 to reset the
High Score values automatically after the specified number of plays designated by
the operator. The second method requires pressing the High Score Reset switch on
the inside of the coin door in the Attract Mode. This action simply erases the
previous high score values and replaces them with the Backup High Score values.
The third method establishes new values replacing the factory setting values or
previous operator setting values: it requires performing the following steps:
1.
Using AUTO-UPor MANUAL-DOWN.reach item Ad 14 (and items Ad
15. 16. and 17. if desired). The High Score value of the factory
setting (or previous operator-adjusted setting) appears in the Player
1 display. If this value is satisfactory. go to step 4 below.
2.
If you wish to increase the H1ghScore value from that displayed in
the Player 1 display. use AUTO-UP. and press the Credit button.
until the destred value shows in the Player 1 display.
3.
If you wish to decrease the High Score value, use MANUAL-DOWN,
and press the Credit button. until the desired value shows in the
Player 1 display.
4.
Using AUTO-UP. press and hold down ADVANCE.until the Player 3
display shows Ad 70 Press ADVANCEonce. to return to Game-
Over Mode.
5.
Press the High Score Reset switch (on coin door), and listen for the
sound Signifying that the score reset action is complete .. Observe
player score displays (Player 1, Player 2, etc.] to verify that the new
High Score values are displayed.
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