Page 48 - Dr. Dude

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3.
To halt the display cycle, use MANUAL-DOWN.Then, press ADVANCEto step
through the sequential digit display, digit by digit, and the subsequent "all
segments" characters display test. Use Auro-UP to resume cycling, and to proceed
to the next test.
SOUND TEST (02)
1.
(FromDisplay Test) To Initiate the Sound Test, press ADVANCE.Observe that
the upper displays show the message, SOUNDTEST, and that the Right display
shows 02 (the Sound Test identifier). The Right display shows a series of test steps
from 00 through 07. Verifythat a different sound is heard each time for tests 1 to
7.
LAMP TESTS (03 & 04)
1.
All Lamps
(From Display Test) To initiate the first Lamps Test, press ADVANCE. Observe that
the Player 1 and 2 displays show the message, ALLLAMPS,and that the Player 4
display shows 02 (AllLamps Test identifier) and that all feature lamps (playfleld
and backbox) blink on and off. (Note, however, that the General Illumination lamps
remain lighted steadily.) To locate the wiring associated with a particular feature
lamp, refer to the Lamp-Matrix Table. CPUBoard connections at jacks IJ6
(columns) and IJ7 (rows) are also listed in the table.
2.
Single Lamps
From the All Lamps test, using AUTO-UP,press ADVANCEto initiate the Single
Lamps Test. The Player 1 and 2 displays Initially show the message, SINGLE
LAMPS,and the Player 4 display shows 03. Then, the Player 4 display shows 04 01,
and the Player 1 and 2 displays change to show "INS.JACKPar 1 MIL.",the name
of the lamp currently blinking. Press the Start button to proceed through an
ascending series of designator numbers (01 through 64), with the Player 1 and 2
displays showing the indMduallamp's name. (Toproceed through a descending
series oflamp identifiers, use MANUAL-DOWN.)Press and hold the Start button to
proceed rapidly to the desired lamp.
SOLENOID TEST (05)
1.
(From Lamp Test) Using Auro-UP, press ADVANCE.Observe that the Player
1
and 2 displays show the message, COILTEST, the Player 4 display shows 04
(SolenoidTest identifier). Next, the Player 4 display shows a series oftest steps
from 01 through 22, while the Player
1
and 2 displays show the solenoid/circuit
name. During each of these steps, pulsing of the respective solenoid/circuit occurs.
The test cycles repeatedly, unless halted via the MANUAL-DOWNswitch. Refer to
the Solenoid Table for solenoid numbers and wiring information. CPU Board
connections at IPll, 1P12, and IP19 are also listed in the table.
To continuously pulse a single solenotd/ctrcutt, use MANUAL-DOWN.Press
ADVANCEto sequence through the switched, controlled, and special solenoids . Use
AUTO-UPto resume test cycling, and to proceed to the next test .
Test/Diagnostic Procedures
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