Page 38 - Dr. Dude

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CHANGE 3 - The Player 4 display shows this choice as CHANGE.
The operator can enter a special ("custom'1message,
as follows:
A
Press ADVANCEonce. The operator can now
enter as many as three 14-character lines for display
during the Attract Mode.
B.
Use the flipper button(s) to select each message
character (alphabet, numbers, and special symbols
are available). In case of error, enter a "back arrow"
Uust before "space")to correct, followedby correct
character. For a period after any letter, use letters
with periods (followingthe special symbols). The
entire character set is the following:
ABC
DEFGHIJKLMN
0 PQ RSTUVWXYZO 123456789
<>?-
t ::
A B. C. D. E. F. G. H. I. J. K. L. M. N. O. P. Q. R S. T. U. V. W. X Y. Z. _
C.
Moveto the next character via the Start button. No
entirely blank lines will be displayed.
•. 50 Display AU 01 - 04
The operator can choose (via the Start button) how to display the coinage audit
information, Au 01 - 04. No information is lost: it remains stored in the CPU
memory. The information is now available for readout via the player score displays.
Three choices are available:
YES - Both the audit text (slot identification) and the value is
displayed.
VALUE- Only the value is displayed.
NO - NOdisplay occurs .
•. 51 GRAND
mgh
Score To Date
The operator can choose (via the Start button) whether to use the "Grand
Champion" feature. This feature is an additional High Score (Nar reset by the
High Score Reset button or by Ad 22 H. S. Reset Every xxx Plays) identifying the
all-time scoring leader. If this feature is enabled, via the ONsetting, it can be
disabled (turned off)via the OFF setting of this Adjustment. The choices are:
OFF - No "Grand Champion" entry is stored in memory.
ON - The "Grand Champion" entry is stored in memory. Each time
a player exceeds the current score of the "Grand Champion"
entry, a new "Grand Champion" entry replaces the previous
entry.
RESET - This option clears ALLhigh score entries, including the "Grand
Champion" entry, as soon as the ADVANCEbutton is pressed.
After ADVANCEis pressed, the "Grand Champion" feature
begins in the ON setting.
•. 52 GRAND CREDITS
The operator can choose (via the Start button) the number of credits to be awarded
to the "Grand Champion", when this feature is ON. The range of this setting is 0 -
9 Credits, awarded to the "Grand Champion" at the end of the game in which this
High Score was achieved.
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