Page 2 - Disco Fever

Basic HTML Version

483
CONTENTS
Section
Page
1. INSTALLATION.............................
2
2. GAME OPERATION
" 5
3. GAME ADJUSTMENTS
6
Replays
6
Maximum Credits
" 10
Match/Credit/Extra Ball/Special
" 10
Play
" 10
High Score Credits
10
Play Adjustment
11
Maximum Tilts
" 11
Credits in Game
" 11
High Score to Date
" 11
Game Pricing
12
4. GAME BOOKKEEPING
14
5. BUILT-IN DIAGNOSTICS
16
6. TROUBLESHOOTING CHARTS
21
7. INTERCONNE-CTION CHARTS
24
8. MECHANICAL ADJUSTMENTS
35
9. SPARE PARTS
35
SCHEMATICS AND ASSEMBLY DRAWINGS Insert
SECTION 1
INSTALLATION
The initial set up and assembly of the solid state DISCO
FEVER is identical to mechanical pin balls.
First, remove the backbox and cabinet from the shipping
carton. Set up the cabinet and mount the legs. Reach into
the large hole in the backbox and pull out the power cord
and place it in the slot provided. Do not plug machine in
at this time.
Next, remove the red shipping block from insert door and
place the assembled backbox on the pedestal. Do not pull
up any of the other cables from the cabinet at this time.
Note that the back box has a metal bracket protruding
from the square bottom hole. This bracket engages a simi-
lar bracket on the cabinet pedestal to prevent the back box
from tipping forward while the insert door is open.
Open the insert door by lifting the door latch (located at
right) up. Install the backbox mounting bolts securely.
Level the machine from side to side and front to back by
adjusting the leg levelers.
There are seven harnesses that must be interconnected
next. Four of the harnesses are from the playfield and
three are from the cabinet. The connectors are size and
color coded and mate wires of the same color together,
except in the case of the power line to the transformer
connector, where the colors do not match. Connect the
black plug to the black connector first. Then interconnect
the remaining six connectors. DO NOT intermix the
white connector and black plug even though they are the
same size.
Next, connect the braided ground strap to the back box
shield liner by fastening it under the wing nut located just
in front of the rectangular bottom hole in the backbox.
2
Then check the connectors to make sure that none of the
wire terminations have come loose or were pushed out. •
~eseat any loose wires by pushing in on the wire termina- .
tions,
Also push on all the connectors that are attached to the
CPU Board (Figure 1 - No. 1) to make sure they are
firmly seated. Then push on all the connectors that are
attached to the Driver Board (Figure 1 - No.2) to make
sure they are firmly seated. Also push on all the connec-
tors that are attached to the Power Supply Board (Figure 1
- No.3). Then check the connectors on both bridge rec-
tifiers (Figure 1 - No.5) and the filter capacitor (Figure
1 - No.6).
Also check and push on all the connectors that are
attached to the Master Display Board (Figure 1 - No. 12)
and the connectors that leave the Master Display Board
and go off to the four individual player displays (Figure 1
- No.8, 9, 10, 11). Now check the connectors on the
Sound Board in the cabinet.
Finally, check and push on the connectors which inter-
connects the coin door mechanism to the cabinet harness.
After all the connectors have been checked as outlined
above, gently press on the integrated circuit (lC)
packages that are socketed on the CPU, Driver, and
Sound Boards (Figures 2 and 3). DO NOT remove any of
_he IC packages from their sockets. Also check that the
batteries are still securely mounted to the CPU Board. DO
NOT REMOVE THE BATTERIES! If the batteries are
removed with power off the game will go to factory set- _
tings for all the options and particular changes will have to -
be restored manually before the game can be put on loca-
tion. The batteries are all installed with the positive (+)
end up. Battery life is about the same as shelf life or about
one year. When it is time to replace the batteries, remove
the batteries while the game is ON or the game will go to
default values.
Check that all cables are clear of moving parts. Check for
any wires that may have come disconnected. Check
switches for loose solder or other foreign material that
may have come loose in shipment. Check wires on coils
for proper soldering. Check that fuses on the Power Sup-
ply Board are secure. Check adjustment of the four tilt
switches: Playfield Shake on bottom of playfield, Super
Slam on front door, Plumb bob tilt on left side of cabinet
near front door and Ball Roll tilt above the Plumb bob.
Refer to Section 8 for specific mechanical adjustments for
each of these tilt switches.
Before plugging the machine in also check that the AC
line fuse is secure in its holder. Install the ball in the roll
tilt, if not already installed.
.•
This machine MUST BE PLUGGED INTO A PROP-
.••
ERLY GROUNDED OUTLET TO PREVENT
SHOCK HAZARD and to insure PROPER GAME
OPERATION. DO NOT use a "cheater plug" to defeat
the ground pin. DO NOT cut off the ground pin. The line
voltage MUST agree with that on the shipping carton or _
serious damage to the machine will occur when it is '
plugged in.