Page 14 - Disco Fever

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SECTION 4
GAME BOOKKEEPING
The game is designed with operator in mind. There are 5
separate game bookkeeping totals which can be accessed
from the coin door. (See Figure 4).
With the game in the game over mode, set the AUTO/
MANUAL diagnostic switch in the coin door to
MANUAL. Then press the ADVANCE pushbutton once.
This immediately enters the diagnostic at test 4, subtest
18. This displays the current high score to date in the
Player 1 display. Press the ADVANCE pushbutton again
and this advances the diagnostic to test 4, subtest 19. This
displays the number of coins through Slot 1. Press the
ADV ANCE pushbutton again to go to subtest 20, which
displays the number of coins through Slot 2. Press the
ADVANCE pushbutton again to go to subtest 21, which
displays the number of coins through Slot 3.
There are two additional bookkeeping entries which are
again accessed by pressing the ADVANCE pushbutton.
Test 4, subtest 22 displays the number of credits paid for. _
Pressing the ADVANCE pushbutton again advances to .,
subtest 23, which displays the number of credits won.
To return to game over after reading out the bookkeeping
totals, set the AUTO/MANUAL switch to AUTO and
press the ADVANCE pushbutton once. This will return
the game to game over.
Test 04 Subtest 18 High Score to Date
19 Number of Coins - Left Chute
20 Number of Coins - Center Chute
21 Number of Coins - Right Chute ,
22 Number of Credits paid
23 Number of Credits won
The bookkeeping totals are not resettable to zero, there-
fore a log similar to Figure 5 is recommended. If there is
no center chute, the number displayed is of no signifi-
cance and should be ignored.
I
II
I
I
"
I
I
I
SELF-TEST SWS.
AUTO
I)
Figure
4.
Location of Coin Door Diagnostic Switches
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