Page 8 - Cyclone

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PINBALL GAME ASSEMBLY INSTRUCTIONS (Continued)
(WARNING)
NEVER
transport a pinball game with the hinged backbox erect.
Always
lower
the backbox forward onto the playfield cabinet on a layer of protective material to
prevent marring or damage and possible personal injury.
6.
Extend each leg leveler
slightly
below the leg bottom, so that all four foot pads are extended
about the same distance.
Remove the cabinet from its support and place it on the floor.
7. Adjust the leg levelers for proper playfield level (side-to-side)
.ill2Q'
playfield pitch angle (incline) of
approximately 6 degrees. (Again, it is recommended that these measurements be made ON the
playfield, not the cabinet nor the playfield cover glass.) Tighten the nut on each leg leveler shaft
to maintain this setting, as shown in Figure 1.
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Playfield pitch angle adjustments can affect the operation of the plumb bob tilt, inside the
cabinet.
The operator should adjust this tilt mechanism for proper operation, after
completion of the desired playfield pitch angle setting.
8. Move the game into the desired location; recheck the level and pitch angle of the playfield.
9. Verify that the
required number
of balls are installed in the game.
(CYCLONE:
1 ball.)
10. Clean and re-install the playfield cover glass. Prepare the game for player operation.
GAME OPERATION
(WARNiNG)
After assembly and installation at its site location, this game must be plugged into a properly
grounded outlet to prevent shock hazard, and to assure proper game operation.
DO NOT
use a 'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin.
POWERING UP. With the coin door closed, plug the game in, and switch it ON, using the On-Off
switch. In normal operation, the player 1 score display initially shows 00. Then, the game goes into
the Attract Mode (playfield and backbox lamps flashing, sounds being heard, etc., if the operator does
not change the Factory Setting).
Open the coindoor and press the AUTO-UP/MANUAL-DOWN switch to MANUAL-DOWN.
Press the
ADVANCE button to begin the game test routine. Return to AUTO-UP and perform the entire test to
verify that the game is operating satisfactorily.
NOTE
CYCLONE's SYSTEM
118
game program
has a great capability to aid the operator and service
personnel: At game Turn-On (and also at the beginning of the Test/Diagnostic Procedures), the
Player 1 display now signals, with a decimal point by the rightmost character, that at least one
switch has NOT been actuated during ball play for 120 balls (= 40 games). [Note: Only one dot
appears: although more than one switch may be affected.] Moreover,
CYCLONE
compensates the
game play requirements affected by each disabled switch to allow 'nearly normal' play. This helps
keep
CYCLONE
earning good profitsl
More information is available in the Test/Diagnostic
Procedures text describing the Switch Testing.
ATTRACT MODE*. Playfield and backbox lamps blink. All player score displays exhibit a series of
messages informing the player concerning:
A. Recent highest scores";
B. A "custom message"
("TAKE A CHANCE ... AND RIDE ... THE CYCLONE")*;
C. The score to achieve to obtain a Replay award*;
CYCLONE 4