Page 12 - Cyclone

Basic HTML Version

CYCLONE
GAME STATUS DISPLAYS (Continued)
The operator can press the ADVANCE button.Q.D.Q.ato view each Adjustment Information display item.
To proceed more rapidly through this information, the operator only has to press
and hQld
the AD-
VANCE button. If a desired item is passed, the operator can use the MANUAL-DOWN switch position
with the ADVANCE button to back up to the desired item.
CYCLONE
Game Adjustment Table
Adjustment
Item
(Player 3)
Descriptive Phrases
(Player 1 and 2 Displays)
Factory
Setting
(Player 4)
Ad 01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
3.3
34
35
36
37
38
39
40
41
AUTO REPLAY
1
ex
FIXED REPLAY 1
[5%-25%]
REPLAY START (or REPLAY LEVEL 1)
1
REPLAY LEVELS (or REPLAY LEVEL 2)
1
(REPLAY LEVEL 3)
1
(REPLAY LEVEL 4) 1
REPLAY AWARD
SPECIAL AWARD
MATCH FEATURE
BALLSI GAME
TILT WARNING
EX. BALL
I
B. I. P.
MAXIMUM CREDITS
HIGHEST SCORES
BACKUP HI. SCR.1
BACKUP HI. SCR. 2
BACKUP HI. SCR. 3
BACKUP HI. SCR.
4
[Off, 1 - 50%]
{ [00 = NO Ex. Bal~; 1-9 E. B. IBall; \
1-9 E. B.
lB.
I. P., 1-9 E. B.
IGamep
[On; off; auto-prqrnd change]
HI. SCR.1 CREDITS
HI. SCR.2 CREDITS
HI. SCR.3 CREDITS
HI. SCRA CREDITS
H. S. RESET EVERY (3,000 PLAYS)
2
FREE PLAY
U.S.A. 1 COINAGE (1 COIN 1 PLAY)
2,3
LEFT UNITS
CENTER UNITS
RIGHT UNITS
UNITSI CREDIT
UNITSI BONUS
MINIMUM UNITS
COMET TIMER
[Untimed; 1-99 sec for lit COMET shot)
DOUBLE SCORE T. [Untimed; 1-99 sec duration for Obi Scores)
SPOOK H. TIMER
[Untimed; 1-99 sec for Spook house)
ADVANCE X TIMER
[Untimed; 1-99 sec for ADV. X shot)
CYCLONE TIMER [Untimed; 1-99 sec for lit CYCLONE shot)
FERRIS W. TIMER [Untimed; 1-99 sec for Ferris Wheel shot)
MILLION TIMER
[Untimed; 1-90 sec for Million shot)
CYCLONE MEMORY [ball st. lit=lit at start of each ball; mem lit=
lit at game start & stored; mem unlit=off at game start & stored; no
mem lit=lit at game start/not stored;no mem unlit=off & not stored)
COMET MEMORY [ball st. lit=lit at start of each ball;mem lit=lit at
game start & stored; mem unliteoff at game start & stored; no
mem lit=lit at game start/not stored;no mem unllt-sof & not stored)
MILLION IN _ SHOTS [3 - 6;# of Comet ramp shots for 1M score)
FERRIS BON. ADV.
[100-9900;
J.
Bumper score
increase for FerrisWheel Bonus)
CYCLONE 8
10 (%)
SCORES
1
2,000,000
01 (or OFF)
(see text)
(see text)
Credit
Credit
10 (%)
03
03
2/BIP
10
On
3,200,000
3,000,000
2,800,000
2,500,000
01
01
01
01
NO
01
04
01
01
00
00
20 sec
20 sec
15 sec
Off
15 sec
15 sec
10 sec
Mem Lit
Mem Lit
5 Shots
3,000