Page 10 - Cyclone

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CYCLONE
GAME STATUS DISPLAYS
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provides the game owner/operator with a display of information concerning the game's
bookkeeping and game play feature adjustments. Basically, three classes of information now become
available in this status display mode: Id (Identification);
Au (Audit); Ad (Adjustment).
Each of the
underscored two-letter abbreviations for these classes appears in the Player 3 score display, while the
system microprocessor for the
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game is displaying the items within each class.
Identification
Information··ld
With the game turned on, the coin door open, and the AUTO-UP/MANUAL-DOWN switch in the
AUTO-UP position, the operator can press the ADVANCE switch once, briefly.
CYCLONE's
displays
immediately change from the Attract Mode to the Game Status Display Mode. This is evident by the
following display, shown in columnar form. The column headings refer to the various backbox
displays.
Player
1
Player
2
Player
3
564
Player
4
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Id 00
L·x*
*
x - indicates ROM revision level; e.g., 1 is innial issue; 2, 3, etc. for later revisions.
The game is named in the Player 1 score display. The game's identification number shows in the
Player 2 score display and the ROM revision level appears in the Player 4 display. The Player 3 score
display shows the status display mode in abbreviated form,
Id.
The Player 3 score display also shows
the status display mode item (00) for this particular display.
Pressing ADVANCE once more causes the Id 01 display to appear. This display describes which of
the "Install" options is currently in effect. For example, if the YES option of the INSTALL FACTORY
Adjustment Item (Ad 70) was last selected,
FACTORY SETTING
appears on the player score displays.
Changing the setting of any other game adjustment item, after selecting the YES option for Ad 70
causes the display to change to
FACTORY AL TERED.
Similarly, if the operator selects the YES op-
tion for INSTALL HARD (Ad 65), the display indicates
HARD SETTING.
Changing a game adjustment
item later then causes the display to show
HARD AL TERED.
Audit
Information··Au
.
While the AUTO-UP switch remains in the Up position, the operator can press the ADVANCE switch
once, briefly, to begin the backbox displays of Audit (sometimes called "bookkeeping") Information.
Forty-four audit entries are now available. Calculation of the various factors is no longer necessary be-
cause the System 11B game program now performs all the mathematical factor computations.
This
information is intended to aid the owner/operator in evaluating how the game is performing in each
location, by providing knowledge about which game features are receiving the most play. With this
information, the owner/operator can determine whether adjusting the game features to other settings
will contribute to increased game earnings.
The operator can press the ADVANCE button once to view each Audit Information display item. To
proceed more rapidly through this information, the operator only has to press and hold the ADVANCE
button. If a desired item is passed, the operator can use the MANUAL-DOWN switch position with the
ADVANCE button to back up to the desired item.
The
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Audit Table lists the 49 items of the Audit Information portion of the
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Game Status Displays. Presentation of this Audit Information again utilizes the player score displays;
however, the Player 1 and 2 displays are combined as a descriptive phrase. The light type below the
table's column headings names the respective backbox displays where the information appears.
Because the Player 4 display contains information which depends on game play, only a few example
entries are shown in the table. The Credits display shows
Au
for all 49 audit items, so its entry is
omitted from the tabular listing. Detection of erroneous data affecting any of the counters used in
these audit items causes the message,
ERROR, to be displayed in the Player 3 display, during
display of any audit item associated with that particular counter. (The program does not analyze the
cause of the error; it merely alerts the operator of the error's existence by the message.)
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