Page 58 - Banzai Run

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1 - 24 Not Used in Upper Playfield;
see Lower Playfield listing.
25 FREESTYLE (Iwr blue)
26 FREESTYLE (upr blue)
27 FREESTYLE (Iwr yellow)
28 FREESTYLE (upr yellow)
29 FREESTYLE (lwr green)
30 FREESTYLE (upr green)
31 FREESTYLE (lwr red)
32 FREESTYLE (upr red)
33 - 36 Not Used in Upper Playfield.
37 LOCK Arrow
38 - 46 Not Used in Upper Playfield.
47 Defeat BLUE BEARD
48 Defeat YELLOW BELLY
49 Defeat GREEN MACHINE
50 Defeat RED HOT
51 - 55 Not Used in Upper Playfield.
56 Ball Popper Arrow
57 - 64 Not Used in Upper Playfield.
65 JUMP 2X (Cliff Jump)
66 EXTRA BALL (Cap. Ball)
67 RANK #1 (Cap. Ball)
68 A (Standup Target)
69 B (Standup Target)
70 C (Standup Target)
71 POST OUT
72 JUMP (Cliff Jump)
Upper Playfield Lamps
Lamp Location/Description
o
o
o
I8ANZAlI
IR.TUNUpper PlayJield
Lamp-Matrix Table
~
1 CI66
2 Q64
3 062
4 Cl60
5
ass
I 056
7 054
8
052
II 062
VEL-BRN VEL-RED VEL-ORN VEL-BLK VEL-GRN VEL-BLU
VEL-VIO VEL-GRV VEL-ORN
W
1J7-1
1 J7-2
1J7-3
1J7-4
lJ7-6
lJ7-7
1J7-8
1J7-9
1J7-3
080 RED-
freestyle
Defeat
tn
CliffJump2X
1 BRN
(1Yirblue)
Green
1J8-1
1
9
17
25
33
41
Machine
49
57
65
081 RED-
Freestyle
Defeat
m
Extra Ball
2 BlK
(upr blue) 2 6
Red
(CaptiveBal l)
1J6-2
2
10
18
34
42 Hot
50
58
66
082 RED-
Freestyle
Rank'1
3
ORN
(Iwr yellow) 2 7
(CaptiveBall)
lJ8·3
3
1 1
19
35
43
51
59
67
083 RED-
Freestyle
A
4 VEL
(upryellow)
Standup Tgt
1J6·5
4
12
20
28
36
44
52
60
68
Q84 RED-
Freestyle
Lock
m
B
5
GRN
(lwr green) 2 9 Arr<:Nt
StandupTgt
1J6·6
5
13
21
37
45
53
61
69
085 RED-
Freestyle
C
6 BLU
(upr green) 3 0
StandupTgt
lJ6-7
6
14
22
38
46
~
54
62
70
086 RED-
Freestyle
Deleat
0
PoslOut
7 VIO
(IYirrad)
Blue
.
lJ6.a
7
15
23
31
39 Beard 47
55
63
71
087 RED·
Freestyle
Deleat
m
Ball Popper
Cliff Jump
8
GRV
(upr red)
YeNow
Arrow
lJ6-11
8
16
24
32
40 Belly
48
56
64
72
r:;"1
Two
Lampo:
Symbols: ~
1
011
Up PIfl. 1
011
Lo PIfl
AU lampc
=
II
44 Bulb