Page 34 - Banzai Run

Basic HTML Version

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049
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8
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GRN·BRN GRN·RED GRN·ORN GRN·YEL
GRN·BLK GRN·BLU GRN·VIO GRN·GRY
W
lJ8·1
1J8·2
1J8·3
1 J8·4
1J8·5
1J8·7
1J8·8
1J8·9
WHT·
Plumb Bob
Center Ejed Left Flipper
Ramp
RACE
1
BRN
Tilt
Outhole
Hole
LaneChange Entrance 33
LwrRedStndup
lJl0·9
1
9
17
25
Target 41
49
57
WHT·
Playfietd
Ban Trough Center Red
Rarr4>
Rt Flipper
RED
2
RED
'1 (right)10 StandupTarget Upper Exit
LaneChange MdlRedStndup
lJl0·8
Tilt
2
18
26
34 Target 42
50
58
WHT·
Credit
Ball Trough Ball Shooter
Left Jet
Ramp
HOT
3
ORN
'2 (mid)
Lane
Bumper
Lower Exit
UprRedStndup
1Jl O·7
Bullon 3
11
19
27
35 Target 43
51
59
WHT·
Right Coin Ball Trough
Right
Upr At Jet
Ball
RACE
4
YEL
Chute
'3 (left) 12 Outlane 20 Bumper 28 Cannon
Lwr BlueStndup
1Jl0·6
4
36 Target 44
52
60
WHT·
Center Coin Left Eject
Lett
Lwr RtJet
Target
BLUE
5
GRN
Chute
Hole
Spinner
Bumper 29
Captive Ball
Mdl BlueSIndup
1Jl 0·5
5
13
21
37 Targel~45
53
61
WHT·
Left Coin
Top Lane
Right
Left
RACE
BEARD
6
BLU
Chute
Left
Spinner
Kicker
Lwr YelStndup Upr BlueSlndup
1Jl 0·3
6
14
22
30 Target
38 Target 46
54
62
WHT·
SIamTdt
Top Lane
Left Flipper
Right
• YELLOW 1 LAP
7
VtO
Cnlr
Lane" 23 Kicker
Mdl Yel Stndup L StandupTgt
1Jl0·2
7
15
31 Target 39
47
55
63
WHT·
High-Score Top Lane Right Flipper
Left
BELLY
1 LAP
8
GRY
Reset
Right
Lane
OuUane
Upr YelStndup RStandupTgl
1Jl 0·1
8
16
24
32 Target
40
48
56
64
-,
TEST/DIAGNOSTIC PROCEDURES
(Continued)
SWITCH TESTS.
1. Switch Levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE. Observe that the
Player 1 and 2 displays show the message, SWITCH LEVELS, and the Player 3 display shows
06 (Switch Levels Test identifier). Normally, the right portion of the Player 3 display remains
blank, indicating that no switch is actuated.
If, however, a switch
is
actuated (possibly stuck closed), the Player 3 display shows that switch's
number, while the Player 1 and 2 displays indicate the switch's name. A sound also
accompanies the displays. (This is another facet of the
BANZAI }1UN
System-11 B's switch
testing capability.) If more than one switch is closed, a series of displays show each actuated
switch's name and number.
(In addition, either of these problems could result in the reporting of a switch problem (or
problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soon as the operator opens a closed switch, its name and number are eliminated from the
Switch Levels display series. For
BANZAI RUN,
switch numbers can range from 01 through 64.
Refer to the
BANZAI RUN
Switch-Matrix Tables (one table for each playfield) for switch
numbers and wiring information. CPU Board connections at jacks 1J8 (columns) and 1J10
(rows) are also listed in the table.
Row Problems. If a display of two (or more) switch numbers of a row occurs, although only
one switch is closed, check for a short circuit between the column wires.
Multiple Switch Number Indications.
Check the associated column wire for a short circuit
to ground.
Column Problems. If display of two (or more) switch numbers in a column occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO-UP to proceed to the next test.
I!ANlkAU JllJl1M
Lower Playfield
Switch-Matrix Table