Page 29 - Banzai Run

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TEST/DIAGNOSTIC PROCEDURES
AUTOMATIC TEST REPORT
Before and during operation, the
BANZAI RUN
game software monitors many operational aspects of
the game and is able to provide a report of any problems detected, as mentioned in the earlier text on
Game Operation. When the software does detect a problem, at game turn-on, a display message,
"PRESS ADVANCE FOR REPORT', appears. Open the coin door, and press the ADVANCE button
to obtain a display describing the detected problem.
For example, display of the message, "Row 1 WHT-BRN Short", indicates that the software has
detected a short circuit affecting an entire row in the switch matrix. (Another row with a short circuit
problem will cause the display of a similar message, identifying the row, affected wire color, and
symptom.)
The message, "PINBALL MISSING", appears after the game detects only two balls available for play.
As a remedy, the operator can press the Credit button, which causes the solenoids to actuate three
times. Then, if the ball remains missing, the game automatically shifts to 2-ball game play, and the
message is stored for later display (by pressing ADVANCE), while game play can continue. After the
third ball returns to the ball trough during game play
OR
at Game Over, the software reverts to 3-ball
game play, and automatically clears the stored message.
Another message might be "CHECK MAGNET". which indicates that the ball lifter is operating
correctly. but the ball is not being lifted out of the left eject hole. When the ball lifter stalls or does not
operate properly, the message "CHECK LIFTER" will appear. (This usually is not the result of a bad
lifter switch because these are monitored separately. Either of these messages can be cleared only
after successful operation of the particular device during game play.
The message, "CHECK SWITCH", followed by a switch's name and matrix number indicates that this
switch has NOT been actuated for many games. Clearing of this message can occur during either of
the switch diagnostic tests, or during game play,
EXCEPTfor
the Lower Lifter and the Upper Lifter
switches. When the report displays, "CHECK SWITCH 51 -- LOWER LIFTER" or "CHECK SWITCH 63
-- UPPER LIFTER", it is necessary for the ball lifter diagnostic test (described later in the Diagnostic
Test text). or normal game play, to perform 20 consecutive. correct switch closures to clear this
message.
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During Attract Mode, you may check for faults
by pressing the CREDIT button.
When you press
the CREDIT button, the game displays "CREDITS 0: The zero may be followed by a decimal point
(CREDITS 0."). The decimal point indicates that the game program has detected a fault. To receive
a "TEST REPORT" and enter the diagnostic testing process, open the coin door and press the
ADVANCE button.
When a fault is detected at game turn-on, the game displays "PRESS ADVANCE FOR REPORT".
These words are accompanied by a sound.
Pressing the ADVANCE button displays the "TEST REPORT" message. This message is followed
by a description of detected faults. Then, the program permits selection of the desired diagnostic
test or of the entire series of diagnostic tests. Pressing ADVANCE during a report causes the game
program to skip the remainder of the report and begin the diagnostic testing.