Page 12 - Banzai Run

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Audit
Information--Au
While the AUTO-UP switch remains in the Up position, the operator can press the ADVANCE switch
once, briefly, to begin the backbox displays of Audit (sometimes called "bookkeeping") Information.
Forty-five audit entries are now available. Calculation of the various factors is no longer necessary
because the System 11B game program now performs all the mathematical factor computations. This
information is intended to aid the owner/operator in evaluating how the game is performing in each
location, by providing knowledge about which game features are receiving the most play. With this
information, the owner/operator can determine whether adjusting the game features to other settings
will contribute to increased game earnings. The operator can press the ADVANCE button once to
view each Audit Information display item. To proceed more rapidly through this information, the
operator can press and hold the ADVANCE button. If a desired item is passed, the operator can use
the MANUAL-DOWN switch position with the ADVANCE button to back up to the desired item.
'.
IEANYiJI J!!JJJNGAME
STATUS DISPLAYS
BANZAI RUN
provides the game owner/operator with a display of information concerning the game's
bookkeeping and game play feature adjustments. Basically, three classes of information now become
available in this status display mode:
.I.d.
(Identification);
A!J.
(Audit);
M
(Adjustment).
Each of the
underscored two-letter abbreviations for these classes appears in the Player 3 score display, while the
system microprocessor for the
BANZAI RUN
game is displaying the items within each class.
Identification
Information--Id
With the game turned on, the coin door open, and the AUTO-UP/MANUAL-DOWN switch in the
AUTO-UP position, the operator can press the ADVANCE switch once, briefly.
BANZAI RUN's
displays immediately change from the Attract Mode to the Game Status Display Mode. This is evident
by the following display, shown in columnar form. The column headings refer to the various backbox
displays.
Player
Player
Player
Player
1
2
3
4
BANZAI
RUN
Id 00 566 L-x*
* x - indicates ROM revision level; e.g., 1 is initial issue; 2, 3, etc. for later revisions.
The game is named in the Player 1 and 2 score displays. The game's identification number shows in
the Player 4 score display with the ROM revision level. The Player 3 score display shows the status
display mode in abbreviated form,
Id,
with the identifier (00) for this particular display.
Pressing ADVANCE once more causes the Id 01 display to appear. This display describes which of
the "Install" options is currently in effect. For example, if the YES option of the INSTALL FACTORY
Adjustment Item (Ad 70) was last selected, FACTORY SETIING appears on the player score displays.
Changing the setting of any other game adjustment item, after selecting the YES option for Ad 70
causes the display to change to FACTORY ALTERED. Similarly, if the operator selects the YES op-
tion for INSTALL HARD (Ad 65), the display indicates HARD SETIING.
Changing a game adjustment
item later then causes the display to show HARD ALTERED.
The
BANZAI RUN
Audit Table lists the 45 items of the Audit Information portion of the
BANZAI
RUN
Game Status Displays.
Presentation of this Audit Information again utilizes the player score
displays; however, the Player 1 and 2 displays are combined as a descriptive phrase. The light type
below the table's column headings names the respective backbox displays where the information
appears. Because the Player 4 display contains information which depends on game play, only a few
example entries are shown in the table. The Player 3 display shows
Au
far all
45
audit items, so its
entry is omitted from the tabular listing. Detection of erroneous data affectmg any of the counters
used in these audit items causes the message, ERROR, to be displayed in the Player 3 display,
during display of any audit item associated with that particular counter. (The program does not analyze
the cause of the error; it merely alerts the operator of the error's existence by the message.)