Page 10 - Bad Cats

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GAME OPERATION
(Continued)
CREDIT POSTING: Insert oolnts). A sound is heard for each coin, and the player score displays show
the number of credits purchased. So long as the number of maximum allowable credits* are
NOT
exceeded by coin purchase or high score, credits are posted correctly.
STARTING A GAME. Press the Credit button once. A startup sound plays, and the Credit amount
shown in the player score display decreases by one. The upper Player Score Display flashes 00 (until the
first playfield switch is actuated), and the lower Player Score Display shows ball 1, except for 4-player
games where the ball
#
shows in the Individual player's display. Additional players may enter the game
by pressing the Credit button once for each player, before the end of play on the first ball.
TIL T. Actuating the Slam Tilt switch on the coin door inside the cabinet ends the current game;
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then proceeds to the Game Over Mode. With the actuation of the playfield tilt switch, or the third
closure* of the plumb bob tilt switch, the player loses the remaining play of that ban, but can complete the
game.
END OF GAME. All earned scores and bonuses are awarded. If a player's final score exceeds the
specified value, the player receives a designated award for achieving the current highest score. A random
digit set* appears in the Match display. Credit* may be awarded, when the last two digits of any player's
score display (1 through 4) match the random digits of the Match display. Match, high score, and game
over sounds are made, as appropriate.
GAME OVER MODE. The GAME OVER display shows in the player score displays. Then, the high
scores flash on the appropriate player score displays. The game proceeds to the Attract Mode.
* - operator-adjustable feature