Page 7 - Baby Pac-Man

Basic HTML Version

GAME #1299 BABY PAC-MAN
FEATURED OPERATION
&
SCORING
THE PLAYFIELD FEATURES
The Energizers Feature
An energizer is earned when:
Spelling P-A-C-M-A-N, which is accomplished by knocking down a drop target for one letter or the Loop ball for two
letters, 'after an energizer has been spotted.
Making the Loop ball spots energizer 1 or 4.
Making the inside lane when lit will spot energizer
.
200'
4
i~
energizer 1 or 4 is IiI.
The Fruits Feature
Spelling F-R-U-I-T-S qualifies the maze for a fruit and the following then after every time fruits is spelled out. Making fruits
also lites the spot center arrow light.
Switch 1t7 First fruit at start of game.
ON: Liberal
OFF: Conservative
The Tunnel Feature
Spelling T-U-N-N-E-L qualifies the maze for open side tunnels. Spelling Tunnel then after will speed up Pac-Man through
the Tunnel. Up to
8
diHerent speed levels are available, No. 1-8 are displayed by the Tunnel to indicate the qualified speed.
Switch f8 Tunnel qualified at start of game.
ON: Liberal
OFF: Conservative
The Saucer Feature
Making saucer lites the appropriate spinner, the evens-up lane and spots a F-R-U-I-T-S or T-U-N-N-E-L letter. Making saucer
when flashmg will switch the game over to the maze.
The Extra Baby Feature
Knocking down the center target:
1st time scores 500 pts. and starts the 7 second timer.
2nd time scores 2000 pts, and starts the 6 second timer.
3rd time scores 4000 pts. and starts the 5 second timer.
4th time scores 6000 ots, and starts the 4 second timer.
5th time scores 8000 pts. and starts the 3 second timer.
6th time scores 10K pts. and Extra Ball.
Switch f6 Memory for center arrows Pac-Man to Pac-Man
ON: Liberal
OFF: Conservative
Beating the high score to date or the threshold value also awards an Extra Ball.
Switch 1f24 Playfield drain keeps center arrows
ON: Liberal
OFF: Conservative
THE MAZE FEATURES
The Maze
.
The
game
starts on the
maze
and ends on it. A total of 3 Pac-Men are available at the start of the game. At the start of
each Pac-Man both escapes are open. The feature earned on the pin are not lost if Pac-Man is eaten.
When eaten the monsters values are as follows:
ONE . 2000 ots.
THREE: 8000 pts.
TWO 4000 pts.
FOUR:
16K
Completing a maze 1st
time
spots a center arrow and scores 10K.
2nd time soots a center arrow and scores 20K.
3rd time spots a center arrow and scores 30K and awards a special.
4th time spots a center arrow and 40K.
5th time end on spots a center arrow and 50K.
Switch ~22 Special given upon completion of X mazes
ON:
Switch #23 valid
OFF: X
==
3
Switch ~23 X-Mazes
ON:
X
==
5
OFF: X
==
4
The Escapes
Making the left or right saucer will indicate from which escape Pac-Man enters the maze. The other one is closed.
The Fruits
A total of eight fruits are available. A new fruit is to appear everytime F-R-U-I-T-S is spelled out.
Cherry
1000 pts.
Pear
10K
Strawberry - 3000 pts.
Orange
20K
Peach
- 5000 pts.
Watermelon - 30K
Apple
- 7000 pts.
Banana
-
5DK
The Dots and Energizers
The Dot is worth 100 points and each energizer is worth 500 points.
Switch ft15 Energizer recall Pac to Pac
ON:
Liberal
OFF: Conservative
SPECIAL SWITCHES
Switch ~14 after a ball is ejected 3 times without scoring the ball is lost.
ON:
Liberal
OFF: Conservative
Switch ft16 the pin operates without the video.
ON:
Liberal
OFF: Conservative
4