Page 5 - Baby Pac-Man

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IIA.
GENERAL
GAME.
OPERATION PINBALL
Place ball into playfield by outhole.
Plug in line cord. Move power ON-QFF master switch at rear of cabinet to 'ON' position. The game
will playa power-up tune to announce game-readiness. Drop targets are reset, scores are set to
zero, and the game is ready for play. Coin game. The game should accept the coin and post
credits"
for coins accepted (adjustable). Pressing the credit button on the control panel will start game. The
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st player-up lite is lit. A game-up tune'" is played to announce play-readiness.
One player is posted for one player start, two players for two player start. The credits are reduced
by one each time the credit button is pressed until the credits are reduced to zero.
The pinball is put in play using right flipper button.
The game awards all points earned by the player. If spinner is turning and scoring when the ball hits
a target, the spinner and the target scores are awarded.
Play again won during the course of the game are played immediately after the player's regular
turn ends. The player-up and/or Pac-Man in play on the screen are not advanced for play again.
Scoring over 10,000,000 gives "High Score to Date" award.
At the end of the game, a 'High Score to Date' is alternately flashed with all 8 top player scores.
If the 'High Score to Date' is beat, this feature" awards free games.
Tilting the game results in loss of a Pac-Man. The flippers, etc., go 'dead.' Bonus points are not
scored. The purpose of the tilt penalty is to discourage the player from jostling the machine in
an attempt to prolong play. Game action becomes normal after the ball kicker assembly serves
the ball to the playfield.
Slamming the machine results in loss of the game. All feature lights go out, the game goes
'dead,' and a time delay occurs. The purpose of the time delay is to discourage unnecessary
abuse of the machine. After the delay, the 'Game Over' light lites and the power-up tune is played.
The time delay occurs anytime the slam switch is made to contact. There is one factory installed
slam switch on the front door. (Any number of slam switches could be installed by the operator,
to meet his individual requirement.) The switch should be adjusted to have approximately
1/16"
gap between the contacts. The weighted blade should be adjusted to attain the desired sensi-
tivity. Opening the gap will reduce sensitivity.
liB.
GENERAL GAME OPERATION VIDEO
With power switch moved to 'on' position, video animation will appear on screen. The animation
will sequence between attract animation, game instructions and high score automatically. The
player can manually advance the animation by moving the control stick to the right to advance
and to the left to hold.
All test and bookkeeping information is displayed on the video monitor as is all scoring. During
pinball play the monitor will show scores and feature information, the video play section appears
during video game play.
'Some tunes and features can be disabled by operator if so desired. See Back Box Adjustments.
NOTE: Scoring and feature units will differ from game to game.
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