Monthly Archives: August 2014

MMR Pre-Production Game! Real Game, Real Production Parts 8/9/14

The first pre-production game has been built last week with more coming each week! This milestone is a game using real production (newly produced, procured, verified, and tested), and ready for production. This means that pending the last stages to sign off for the production we are clear in terms of parts.

Additionally, most all production parts are have been received, with just a handful of stragglers which do not impact the timeline!

Here are some shots of the MMR LE. It was subject to some playing and commenting by Roger Sharpe over the weekend, and we will be having a video of the play as well as a short interview with Roger sometime next week.

Enjoy … note … click on pictures to get the large sizes!!!

Left and Right Profile:


Front View






Under Playfield View (Dark and Regular Light)


Inside Bottom


Again … these are pictures from the MMR Pre-Production game which was constructed from new production parts. Another game done now, and more building next week.

Medieval Madness Remake Status Aug 13, 2014

Hi everyone … we recognize that we are past due for an update and we apologize for that.  PPS needed a detailed review of the status from our partners and we now have that.

First the not so great news – the ship date of the game has slipped to mid-October. The primary issue was with the original transformer — the initial part was not received as specified and testing uncovered the issue which has been addressed.  We just received what we hope to be the final transformerr pending a couple days of testing.  Unfortunately that stalled the progress thru UL testing which will now move forward next week, assuming all is OK with the transformer.

So now the update on the progress and the next steps:

  • Production quantities of most all parts have been received and are sitting in inventory.
  • The first pre-production game is up and running built from all new production parts – validating that the parts are correct and ready for the production line.  One additional unit will be complete next week. Stern will start building pre-production games next week for manufacturing preparedness. This is an important step – pictures of this game are available and a video soon will be available next week.
  • There are no parts issues, we are tuning some cosmetics but nothing that has any issue impacting the overall timeline.
  • The overall electronics system is complete and the software is ready.
  • We will be putting 1-2 games on test in the next 2-3 weeks somewhere in Chicago (tbd); the proto games have been played extensively.
  • UL testing will continue next week with the final transformer – confidence is high in that much of the preliminary work and any recommendations received thus far have already been incorporated into the game.
  • Assembly options have been upgraded at Stern which includes the ability to build MMR’s on either the main line or a secondary line – this ensures that MMR’s will be coming thru without major assembly delays.

Pre-Production MMR Game (click to expand … more coming next post)

Stern is working with Chicago Gaming on a daily basis finalizing the assembly processes, as well as receiving parts for the game. Final preparations for the build are happening now, and we expect the line to be starting up during the last couple of weeks in Sept.

So, while the delay is disappointing, we are more confident in the update on the progress and the plan, and feel that all parties are focused on this timeline. Of course, unexpected things can come up and if so we will update. Preparing a game for a mainline manufacturing process requires that everything be ready and integrated into Mfg systems, which puts a strain on everyone, but we are well over the hump which will result in games being delivered at the fastest pace possible.

We thank everyone for their support in the project and their understanding that there are always bumps in the road! Please look to updates on MMR blog ( as well as customer communications from your resellers. Everyone on the team from PPS, Chicago Gaming, and Stern believe you will love the game and we are doing everything to meet expectations that you have for a high quality, well ‘re-‘ made classic game!

MMR Update – Plaque, Shaker Test, Config Screens

Medieval Madness Remake – Update 8/13/2014

(NOTE: you can click on any picture to make larger if there is a larger version)

This quick update is about some elements of the MMR which people have been asking about, so here are is a quick up  date on a few topics!

MMR Limited Edition Plaque:

The LE “Plaque” … all LE owners will have a special plaque indicating the # of the game (from 1 to 1000). Here is the artwork for the LE plaque – we won’t say where the plaque is, how big or small it is, just that LE owners will have them with their game.


This plaque will signify that you have a limited edition game and the game number is either pre-defined (for an additional fee) or assigned as the games are built.

Main LED Board “Shake Test”!

There has been some concern about the MMR “Main Board” under the playfield potentially failing due to the vibration and so we put it to the test! Strapped a Shaker Motor at HIGH speed fastened the light board (hooked up to a MMR controller) to a piece of wood …

After 250 hours, the board is completely fine, working no issues and the test was stopped. Somewhere in the middle, the only socketed chip got a little loose (which is now wire strapped on) but no board issues whatsoever! So imagine this running 250 hours as opposed to running games of MMR! We are pretty confident in this board. We did have a couple shaker motors burn seize up in the process as they are not meant to be run continuously for days on end.

MMR Utility Screens

MMR has some additional configuration screens, which are additional items which can be configured. Some items are due to the new electronics of the package, and some are to add some features that we felt were deserved:

Configuration Screen #1 – MMR Configuration


This screen has several functions:

#1) Display Color – you can set and save your display color to ANY color can can be configured as RGB settings! Create custom colors, whatever you like – the little square is the color that the display will be (as single color for initial release).

#2) Incandescent Emulation – LED’s are normally very fast on and off, which creates a different effect in a game. Traditional incandescent lights have actually a ramp-up of the light and a ramp-down which gives a ‘smoother’ effect. With this configuration option you can adjust to a few settings a range of how the LEDs will behave visually!

#3) Flipper Strength – You will be able to easily adjust the flipper strength (coils) with this setting.

#4) Popper Strength – You will be able to set popper strength as well independently of other settings.

#5) Catapult Strength – You will be able to set catapult strength independently as well.

Configuration Screen #2 – Shaker


This screen is for the Shaker Motor which did not exist on the original version of the game and is standard on the MMR LE and an add-in option for the MMR Std.

#1) You will be able to set the shaker motor strength (including off!) which will allow you to enjoy various levels of shaker motor effects, so you can turn them to the environment that you are in at the time.

#2) Shaker motor test- ability to test the shaker motor to insure all is in working order!

Configuration Screen #3 – Virtual DIP Switches (Country Setting)

In the original game on the myriad of boards in the backbox (which have been replaced by very little), there were some DIP switches which were used for country setting … well, given that these switches no longer exist, but the functionality that they provided does, we put them in a handy configuration screen. This also makes it a lot easier, as the only way to change these switches was to open up the backbox of the game and change them … No Longer on MMR.


The DIP switch settings will specify a particular country setting for the game. We will include the specifics in the MMR documentation.